Progress report
I’m still working on v0.0.3.
Navigation between rooms is not a problem to implement. That’s done already. But it means that story progression becomes a problem since the way I’ve written stuff is not adapted for this way of navigation.
Let’s say you bring up your map and click on the base. Fine, any events and dialog that happens on the way there happens, but it should only happen once so I have to increment a counter to check against. No problem. Done. But what about travel inside the base? It has to be triggered every time you move from one room (outside -> lobby -> 3rd story -> home foyer) and every time I have to trigger possible events and descriptions and increment the counter so I only do it once. Gets to be a lot of work for every event that should only be triggered under certain circumstances. Also, I’ve written a separate progression handle for every room, which is simply not maintainable. SO - long story short - I have to basically either rethink how I write the story to only trigger events and custom description under certain strict circumstances, AND/OR write a central handler for this sort of thing. Shorter story even shorter… next update will take a bit longer.
Oh - and I’m working on getting a better map, displaying info like money (and som internal info useful for testing), making an inventory system, a display of character info which will become necessary soon anyway because of what I intend for the game. Most of these things can wait just a little though. I don’t plan for them to be included in v0.0.3.
Terralith out :)
Files
Get Subverting Power
Subverting Power
Trying to survive in a dark world with superpowers.
Status | Prototype |
Author | Terralith |
Genre | Visual Novel |
Tags | Superpowers |
Languages | English |
More posts
- New version - 53 days laterAug 05, 2024
- Progress reportJun 12, 2024
- Version 0.0.2Jun 03, 2024
- Update on next versionJun 03, 2024
- PlansMay 31, 2024
- Downloading should be possible...?May 30, 2024
- Starting upMay 30, 2024
Leave a comment
Log in with itch.io to leave a comment.